Though this can get expensive (scribing scrolls isn't free), a hearty adventuring party will gladly provide the resources needed because of how valuable these scrolls are are to everyone.Įvery class has its pitfalls. The more scrolls they have in their possession, the fewer spell slots they need to use. Wizards automatically get the Scribe Scroll feat, meaning they can create scrolls for any spell they know and stockpile them for difficult combat situations. Because their spell list is so versatile, they can help in nearly any situation, with many of their spells growing stronger as the Wizard gains levels. Wizards have the most expansive spell list in the game, with access to buffs that benefit the entire party, including the caster. They attack and defend with arcane abilities, many of which are related to the particular school of magic they specialize in. It's rare for a Wizard to reach for an actual weapon in combat, though it's more common at lower levels when their spell slots are more limited. Extension classes are logically grouped so most blueprints require only one extension.įor example, ActionsBuilderKingdomEx contains builder methods related to the Kingdom and Crusade system and can be referenced by including the namespace : Every Starfinder Class, Explained Validation errors are logged as a warning.īuilder methods create Action and Condition types and are defined across extension classes to improve auto-complete searching. ActionList and ConditionsChecker BuildersĪctionsBuilder is a builder API for ActionList and ConditionsBuilder is a builder API for ConditionsChecker.īlueprintCore APIs accept builders directly or you can call Build() to construct them and run validation. The remarks include threeīlueprints which use the component for reference. Fail, bool? not = null)ĬharacterClass and level are required while the rest of the parameters are optional. WreckingBlowsFeature –5bccc86dd1f187a4a99f092dc054c755 public TBuilder AddPrerequisiteClassLevel(ĬomponentMerge mergeBehavior = ComponentMerge.// mergeBehavior: // Handling if the component already exists since the component is unique. // merge: // If mergeBehavior is ComponentMerge.Merge and the component already exists, this // expression is called to merge the components. A blueprint name registered with BlueprintTool – // See Blueprint for more details.A blueprint id as a string, Guid, or BlueprintGuid – //.Summary: // Adds .PrerequisiteClassLevel // // Parameters: // characterClass: // Blueprint of type BlueprintCharacterClass. Field types that should not be null are automatically populated with a default to prevent exceptions.įor example, the FeatureConfigurator exposes a method AddPrerequisiteCharacterLevel: Blueprint fields that should not be modified are hidden when reported by a contributor or on GitHub Issues.Ĭomponent methods are regularly updated to ignore unused fields and require fields necessary for the component to function. This is not always correct so please report any problems with the API: GitHub Issues.Įvery effort is made to minimize boilerplate and enforce proper usage of fields and components. This is determined using the game's AllowedOn attribute which declares supported blueprint types for each component. The Configure should guarantee components work with a given blueprint. Using auto-complete you can quickly search available component types. SkillUseMagicDevice, 2)Ĭonfigurator methods can set or modify fields and add all supported BlueprintComponent types. Validation errors are logged as a warning.Ĭonfigurators use method chaining to reduce boilerplate:įeatureConfigurator. When you're done configuring, call Configure() to commit your changes and run validation. BuffConfigurator, with methods for modifying its fields and components. Features Blueprint ConfiguratorsĮach Blueprint type has a corresponding configurator, e.g. If you're interested in contributing, see How to Contribute.įor usage see Getting Started. Localization, blueprint management, logging, and more.Using game validation and custom logic to validate implicit constraints.
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